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Mafia II SIGNUPS

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Post by Barry Fri 27 Jan 2012, 00:10

Right, I think i overdid it.

20 players

4 mafia

A godfather - 1KP and turns up town to cop checks
Roleblocker - 0.5KP and can role block at night
Goon x 2 - 0.5KP NO POWER

16 town

8 townies
2 cops
2 medics
1 Schitzophrenic
1 veteran
1 vigilante
1 tracker

I don't know if you guys know how the KP element works. But 1KP is a kill basically. And the final total is rounded up.

There's 4 mafia, 3 with 0.5KP and 1 with 1KP. That adds up to 2.5KP, meaning 3 kills that night.

It is completely balanced with town power roles as well Smile


Last edited by Barry Bannan on Fri 27 Jan 2012, 00:19; edited 2 times in total
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Post by Barry Fri 27 Jan 2012, 00:12

The game will be a 48 hour day cycle and a 24 night cycle.
In daytime, the player with the most votes will be killed.

PM's/discussion outside the thread is allowed and encouraged.

20 players

- Deer
- Aaron
- Aidan
- Jonny
- Griff
- Fergy
- Hesur
- Shockboy
- Ovo
- Ghost
- Cheese
- Shiznit
- Adarax
- Sukh
- Ttom
- Locke
- Rachel
- Mick
- Gonzo
- Edgar


Last edited by Barry Bannan on Fri 27 Jan 2012, 22:09; edited 8 times in total
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Post by deerhaunter99 Fri 27 Jan 2012, 00:13

I'll play!
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Post by OvoXo Fri 27 Jan 2012, 00:13

I'm In!
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Post by Aidan Fri 27 Jan 2012, 00:13

im in bit complicated though

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Post by Constantinople Fri 27 Jan 2012, 00:13

This sounds very complicated, but i'll take part.
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Post by Griffin Fri 27 Jan 2012, 00:14

Sign me up.
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Post by Aidan Fri 27 Jan 2012, 00:14

would rather just the other version tbf what the fucks a KP

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Post by Aaron Fri 27 Jan 2012, 00:15

okay count me in

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Post by Barry Fri 27 Jan 2012, 00:15

KP is the usual way of doing the kills.

I'm getting rid of all the flavour and having basic roles Very Happy
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Post by jonnyynnoj Fri 27 Jan 2012, 00:16

In.
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Post by Guest Fri 27 Jan 2012, 00:17

im in Very Happy

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Post by Shockboy Fri 27 Jan 2012, 00:20

Im in

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Post by Ghost Fri 27 Jan 2012, 00:22

In.
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Post by Shiznit Fri 27 Jan 2012, 00:27

In.

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Post by Cheese Fri 27 Jan 2012, 00:28

In :*

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Post by Adarax Fri 27 Jan 2012, 01:36

In ffs.
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Post by jonnyynnoj Fri 27 Jan 2012, 04:52

How is the veteran role going to work? Do they only kill those who target to kill them, or anyone who targets them (doc, cop, etc)?
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Post by Gary Fri 27 Jan 2012, 09:01

As a general rule, a third of all players should be scum (anti-town). In a 20 player game I would suggest making it 5 mafia and 1 third-party, probably serial-killer.

2 cops, 2 docs and 2 killing roles for town is a bit unfair aswell. You could spice it up a little bit though...

- A mafia player who can kill through doc protection on EVEN nights, but has no knowledge of who his scumbuddies are. - can give one person's name on ODD nights to see if they are his buddy. - Mafia Hitman maybe.

- Two cops who start of sane, but then go either paranoid or naive when targeted by a mafia player at night. - No mafia roles spring to mind, but I'm sure there's one about.. if not, make it up. The cop won't be told they're naive or paranoid.

- Doc's taking it in turns to protect on ODD/EVEN nights. Although that may your idea anyway.

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Post by Mick Fri 27 Jan 2012, 09:48

Me please

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Post by Sukh Fri 27 Jan 2012, 09:49

In.
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Post by Taylor Swift Fri 27 Jan 2012, 10:53

fuck knows what im doing but in
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Post by Gary Fri 27 Jan 2012, 11:32

[quote="Barry Bannan"]

I'm getting rid of all the flavour and having basic roles :D[/quote]

Just read this...

You need a flavour to know if it was a mafia/vig/serial killer who made the kill. (if you inc. SK)

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Post by TTom Fri 27 Jan 2012, 12:51

I'm in Smile
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Post by Locke Fri 27 Jan 2012, 14:23

Sign me Up! Smile
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Post by Barry Fri 27 Jan 2012, 16:28

Gary wrote:As a general rule, a third of all players should be scum (anti-town). In a 20 player game I would suggest making it 5 mafia and 1 third-party, probably serial-killer.

2 cops, 2 docs and 2 killing roles for town is a bit unfair aswell. You could spice it up a little bit though...

- A mafia player who can kill through doc protection on EVEN nights, but has no knowledge of who his scumbuddies are. - can give one person's name on ODD nights to see if they are his buddy. - Mafia Hitman maybe.

- Two cops who start of sane, but then go either paranoid or naive when targeted by a mafia player at night. - No mafia roles spring to mind, but I'm sure there's one about.. if not, make it up. The cop won't be told they're naive or paranoid.

- Doc's taking it in turns to protect on ODD/EVEN nights. Although that may your idea anyway.

The setup is tested and balanced.

It'll be fine.
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Post by Gary Fri 27 Jan 2012, 17:12

What is the name of the setup?

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Post by Gonzalo Fri 27 Jan 2012, 21:33

IN
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Post by Mick Fri 27 Jan 2012, 21:36

SOMEBODY BLOODY UNBAN ME FROM CHAT PLZ <3

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Post by Edgar Davids Fri 27 Jan 2012, 21:55

Yeah I'll sign up.
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Post by Barry Fri 27 Jan 2012, 22:10

I'm sending the roles out now. Game will start at 9pm.
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