Mafia II SIGNUPS
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Sukh
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Mafia II SIGNUPS
Right, I think i overdid it.
20 players
4 mafia
A godfather - 1KP and turns up town to cop checks
Roleblocker - 0.5KP and can role block at night
Goon x 2 - 0.5KP NO POWER
16 town
8 townies
2 cops
2 medics
1 Schitzophrenic
1 veteran
1 vigilante
1 tracker
I don't know if you guys know how the KP element works. But 1KP is a kill basically. And the final total is rounded up.
There's 4 mafia, 3 with 0.5KP and 1 with 1KP. That adds up to 2.5KP, meaning 3 kills that night.
It is completely balanced with town power roles as well
20 players
4 mafia
A godfather - 1KP and turns up town to cop checks
Roleblocker - 0.5KP and can role block at night
Goon x 2 - 0.5KP NO POWER
16 town
8 townies
2 cops
2 medics
1 Schitzophrenic
1 veteran
1 vigilante
1 tracker
I don't know if you guys know how the KP element works. But 1KP is a kill basically. And the final total is rounded up.
There's 4 mafia, 3 with 0.5KP and 1 with 1KP. That adds up to 2.5KP, meaning 3 kills that night.
It is completely balanced with town power roles as well
Last edited by Barry Bannan on Fri 27 Jan 2012, 00:19; edited 2 times in total
Barry- Double bounce!
- Posts : 226
Age : 32
Location : Lichfield
Join date : 2012-01-06
Re: Mafia II SIGNUPS
The game will be a 48 hour day cycle and a 24 night cycle.
In daytime, the player with the most votes will be killed.
PM's/discussion outside the thread is allowed and encouraged.
20 players
- Deer
- Aaron
- Aidan
- Jonny
- Griff
- Fergy
- Hesur
- Shockboy
- Ovo
- Ghost
- Cheese
- Shiznit
- Adarax
- Sukh
- Ttom
- Locke
- Rachel
- Mick
- Gonzo
- Edgar
In daytime, the player with the most votes will be killed.
PM's/discussion outside the thread is allowed and encouraged.
20 players
- Deer
- Aaron
- Aidan
- Jonny
- Griff
- Fergy
- Hesur
- Shockboy
- Ovo
- Ghost
- Cheese
- Shiznit
- Adarax
- Sukh
- Ttom
- Locke
- Rachel
- Mick
- Gonzo
- Edgar
Last edited by Barry Bannan on Fri 27 Jan 2012, 22:09; edited 8 times in total
Barry- Double bounce!
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Join date : 2012-01-06
Re: Mafia II SIGNUPS
I'll play!
deerhaunter99- Juked. CYA FISH!
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Location : A field in South Wales with my trusty Sheep
Join date : 2011-07-30
Re: Mafia II SIGNUPS
I'm In!
OvoXo- LASER!!!
- Posts : 1128
Age : 31
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Re: Mafia II SIGNUPS
im in bit complicated though
Aidan- Did a ping pong schush
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Re: Mafia II SIGNUPS
This sounds very complicated, but i'll take part.
Constantinople- Official Feed Me Troll
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Re: Mafia II SIGNUPS
would rather just the other version tbf what the fucks a KP
Aidan- Did a ping pong schush
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Re: Mafia II SIGNUPS
okay count me in
Aaron- Double bounce!
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Re: Mafia II SIGNUPS
KP is the usual way of doing the kills.
I'm getting rid of all the flavour and having basic roles
I'm getting rid of all the flavour and having basic roles
Barry- Double bounce!
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jonnyynnoj- Did a ping pong schush
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Ghost- LASER!!!
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Re: Mafia II SIGNUPS
In :*
Cheese- Did a wall bounce
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Re: Mafia II SIGNUPS
In ffs.
Adarax- Double bounce!
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Re: Mafia II SIGNUPS
How is the veteran role going to work? Do they only kill those who target to kill them, or anyone who targets them (doc, cop, etc)?
jonnyynnoj- Did a ping pong schush
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Re: Mafia II SIGNUPS
As a general rule, a third of all players should be scum (anti-town). In a 20 player game I would suggest making it 5 mafia and 1 third-party, probably serial-killer.
2 cops, 2 docs and 2 killing roles for town is a bit unfair aswell. You could spice it up a little bit though...
- A mafia player who can kill through doc protection on EVEN nights, but has no knowledge of who his scumbuddies are. - can give one person's name on ODD nights to see if they are his buddy. - Mafia Hitman maybe.
- Two cops who start of sane, but then go either paranoid or naive when targeted by a mafia player at night. - No mafia roles spring to mind, but I'm sure there's one about.. if not, make it up. The cop won't be told they're naive or paranoid.
- Doc's taking it in turns to protect on ODD/EVEN nights. Although that may your idea anyway.
2 cops, 2 docs and 2 killing roles for town is a bit unfair aswell. You could spice it up a little bit though...
- A mafia player who can kill through doc protection on EVEN nights, but has no knowledge of who his scumbuddies are. - can give one person's name on ODD nights to see if they are his buddy. - Mafia Hitman maybe.
- Two cops who start of sane, but then go either paranoid or naive when targeted by a mafia player at night. - No mafia roles spring to mind, but I'm sure there's one about.. if not, make it up. The cop won't be told they're naive or paranoid.
- Doc's taking it in turns to protect on ODD/EVEN nights. Although that may your idea anyway.
Gary- Did a wall bounce
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Re: Mafia II SIGNUPS
fuck knows what im doing but in
Taylor Swift- LASER!!!
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Re: Mafia II SIGNUPS
[quote="Barry Bannan"]
I'm getting rid of all the flavour and having basic roles :D[/quote]
Just read this...
You need a flavour to know if it was a mafia/vig/serial killer who made the kill. (if you inc. SK)
I'm getting rid of all the flavour and having basic roles :D[/quote]
Just read this...
You need a flavour to know if it was a mafia/vig/serial killer who made the kill. (if you inc. SK)
Gary- Did a wall bounce
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Re: Mafia II SIGNUPS
Sign me Up!
Locke- Double bounce!
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Re: Mafia II SIGNUPS
Gary wrote:As a general rule, a third of all players should be scum (anti-town). In a 20 player game I would suggest making it 5 mafia and 1 third-party, probably serial-killer.
2 cops, 2 docs and 2 killing roles for town is a bit unfair aswell. You could spice it up a little bit though...
- A mafia player who can kill through doc protection on EVEN nights, but has no knowledge of who his scumbuddies are. - can give one person's name on ODD nights to see if they are his buddy. - Mafia Hitman maybe.
- Two cops who start of sane, but then go either paranoid or naive when targeted by a mafia player at night. - No mafia roles spring to mind, but I'm sure there's one about.. if not, make it up. The cop won't be told they're naive or paranoid.
- Doc's taking it in turns to protect on ODD/EVEN nights. Although that may your idea anyway.
The setup is tested and balanced.
It'll be fine.
Barry- Double bounce!
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Join date : 2012-01-06
Re: Mafia II SIGNUPS
What is the name of the setup?
Gary- Did a wall bounce
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Gonzalo- Double bounce!
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Mick- Did a ping pong schush
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Re: Mafia II SIGNUPS
Yeah I'll sign up.
Edgar Davids- Did a ping pong schush
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Re: Mafia II SIGNUPS
I'm sending the roles out now. Game will start at 9pm.
Barry- Double bounce!
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FeedMe Haxball :: Other Stuff :: Other Games :: Mafia
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